I know it's early day's yet, very early, but I think this will be my starting list, with 7 being the magic number of course!
Chaos Sorceror inc. Mark of Nurgle, Nurgles Rot @135pts
7 Plague Marines inc. 2 Meltaguns, Champion with Powerfist @221pts
Rhino inc. Extra Armour @50pts
14 Plague Zombies @70pts
14 Plague Zombies @70pts
14 Plague Zombies @70pts
(Rules here - http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180078_Chaos_Space_Marines_Datasheet_-_Plague_of_Zombies.pdf )
Obliterator @75pts
= 691pts
Why so many points left?
So if and when I complete the painting challenge I can tot them up and afford Nurgles reward,
Daemon Prince inc. Wings, Mark of Nurgle @150pts
Comments
Plague zombies sound cool mate.
Deamon prince with wings,scary as hell (the only good thing for us is that you need to get your 700 points painted first,and we all know that wont happen)!!!!!!!!!!!!!!!!!!!!!!!!!!!
Still quality,fluffy list with some bite to it come mid campain.
Nice. Won't you get a bit bored painting 42 zombies? :P
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Thats what I figured Craig, it's fun, has some flavour, and it has got some bite, especially if I get on with painting it come the campaign, and it means people wont have to worry about a big scary daemon prince, which is kinda nasty in such small games until later on. I'm kinda kitching to write some background to go with it now!
salvindogath, I would if I did it all the time, but remember we pick 500pts from the 750pts (plus painting bonus) for most games in the campaign. The list is fairly modular, the Plague Marines will be the only unit which features in just about all the combinations, with the Sorceror, Zombies, Obliterator and later Daemon Price all nicely interchangable as they're similar prices or multiples of.
True, true, I hadn't thought about it that way lol!
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Assuming it's OK with Craig and the other players, I'd like to suggest that Rob's Zombie Horde gets a slight boost - for each model killed by the Sorcerer's use of Nurgle's Rot, roll a die and on a 6+ they come back as a Plague Zombie added to the closest unit of Zombies in play. If there are no Zombies left in play, then no effect.
Ian
P.S. Rob - don't forget to roll for things coming back in assaults!
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Did he get somewhat squishyfied then last night?
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No idea how his first game went, the second was a draw (mostly due to tactical errors on my part and very good objective placement on Rob's part) and the third was almost a wipeout. See the battle reports thread for more details.
I just think that the Zombies are underpowered for their points in small games (possibly OK in 1,500, fine in Apoc), and Nurgle's Rot is by far the weakest/most situational CSM power while not being costed that way. For what it costs, a second Plasma Gun on the PMs would be more effective more of the time - but the Rot and the Zombies are such a good fit for the theme and I don't want to see lists being penalised too much for trying to be fluffy.
Ian
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Fair enough, well for what it is worth I am happy with that. No problem balancing lists for fluff.
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I do believe Rob's first game was against me, can't remember if it was annihilation or objectives but I tabled him with 2 or 3 guys left. There were no zombies however so nothing to contribute in that sense, now you won't need to rack your brains to remember I played him first. :)
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Aye things wer'nt particularly pretty for Papa Nurgle last night, it was like everyone had an ample supply of Bleach or something equally unpleasant for those blessed by Nurgle...like an Ironclad! ;)
As too Nurgles Rot, I'm not sure about it making Zombies appear in the nearest unit as that could be over the other side of the board which does'nt feel right, I'll speak to Craig about it, but I'm wondering if perhaps making it wound on a 4+ (i.e. Poisoned as with the Zombies Attacks) but retaining it's AP of '-' might work out, a perhaps slightly more powerful alternative would be to retain S3 but make it AP2, I'd er one that one though.
I did wonder about keeping Rot as S3 AP-, but on a roll each casualty joins the Sorcerer's unit as a Zombie which would make more sense and could lead to a nice snowball effect.
That would improve the Rot, but wouldn't boost the Zombie units in any way. For boosting just the Rot, I quite like 4+ poison, AP-, although S2 AP2 would be good as it makes it almost equally useful against elites and hordes.
Ian
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Just saw this unpainted unassembled Nurgle DP, could be useful...
http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=150401923478
Ian
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