If you think about the Meganobs unit (multiwound, three 'groups' within the unit for wound allocation) and then apply it to a big unit on bikes with FNP from a Painboy and every model being equipped differently for wound allocation. Yuck.
The Squat/Ork list is quite vicious, but it's nothing compared to the cheese that can be done with the Ork codex...
If you think about the Meganobs unit (multiwound, three 'groups' within the unit for wound allocation) and then apply it to a big unit on bikes with FNP from a Painboy and every model being equipped differently for wound allocation. Yuck.
The Squat/Ork list is quite vicious, but it's nothing compared to the cheese that can be done with the Ork codex...
Comments
Yep.
Ian
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Thanks for that game Ian, real learning experience! I now hate nob bikers...
No, that was just Warbikes with a Nob in each unit. Nob Bikers are far worse. :-(
Thanks for the game, I think you were probably right in that the Valk should have been deployed and used as fast response instead of outflanking.
Ian
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Oh dear. They were bad enough! In any case, the valk is a lesson learned, I think.
If you think about the Meganobs unit (multiwound, three 'groups' within the unit for wound allocation) and then apply it to a big unit on bikes with FNP from a Painboy and every model being equipped differently for wound allocation. Yuck.
The Squat/Ork list is quite vicious, but it's nothing compared to the cheese that can be done with the Ork codex...
Ian
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Naming no names!!!
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